So what does "Persona" do? Ultimately, it connects the designer to the user with a bridge called sympathy. As the product team discuss/brainstorm/argue about what to make, the persona created should remind the team about who the product is for and will this user really want to use this to fulfill/address his/her needs.
Wikipedia and Luxr have a decent description to what a "Persona" is and should do in the design process. If you forget everything, then remember this. I like the Simpsons.
What is expected for Thursday is your persona/s created for your project and your refined/defined product concept expressed through wireframes, printed in B/W and displayed on the tack board.
I've uploaded the project file under Course Materials for you as reference, c'est French is the file name. A lot of words. I had a team mate who had no problems writing about design. Maybe too much.
Wikipedia and Luxr have a decent description to what a "Persona" is and should do in the design process. If you forget everything, then remember this. I like the Simpsons.
What is expected for Thursday is your persona/s created for your project and your refined/defined product concept expressed through wireframes, printed in B/W and displayed on the tack board.
| Game console or cockpit of a fighter jet? |
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